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Maplestory double nightmare coupon
Maplestory double nightmare coupon






maplestory double nightmare coupon
  1. Maplestory double nightmare coupon update#
  2. Maplestory double nightmare coupon plus#

It opened up a lot of boss content to unfunded players. Maxed out my main skills super quickly and now I'm back to only being able to gain damage through cubing.ĭespite all that, I do like 5th job.

maplestory double nightmare coupon

But then nodestone prices crashed, and I realized how quickly you can farm them with 2x events, drop gear, and a 2x coupon x_x. Finally, a slow-but-steady way of increasing your damage through training rather than cubing. I also liked the nodestone system at first. But it seems like they're all gonna be like active hyperskills, too.

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We did get one new skill, but all (?) of them are a super-powered-but-cooldown skill, which yeah, makes it just feel like another hyper We are getting another skill soon though, and I heard there's also more on the way. New bossing skill, new mobbing skill, etc. I was so hoping it'd be like the 3rd and 4th job advancements, where we got a whole new set of skills. I mean, I guess we did get a HUGE power boost, but it felt like it was for the wrong reasons lol - it was through buffing our 4th job skills. When I heard 5th job, I was thinking it'd be as groundbreaking as 4th job. So yeah, can't really say I love or hate 5th job. It provides us with a challenging way to obtain and improve our skills like a step up from Skill Books/Mastery Books for 4th job in the past. I do however love the whole Nodestone and V-Matrix system. Advancing to 4th job gives us like 8 or 9 new unique skills, so getting a mere 1 or 2 new ones made me kinda go "meh".

Maplestory double nightmare coupon update#

It was nice to hear that the upcoming Beyond update gives each job branch a second unique skill, but still. Then there are very general skills that everyone can use, which are pretty much a nerfed version of already-existing skills (Decent skills, Blink, Bind, Hero's Will, Nova's Grappling Hook thingy, etc).

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From what I understand, each job branch got their own unique skill, plus an additional skill for all branches of a certain job ("Job" meaning Warrior, Bowman, Magician, Thief, and Pirate). I was very much disappointed that my Fire/Poison Archmage didn't switch to Fire/Poison Demigod or whatever upon advancing xDĪnother thing is the lack of actual new skills. Just my opinion, good post though it stirs the pot a bit. People would get bored and quit since not everyone adores grinding. 200-250 probably should take forever, at least the skills aren't backlogged with the levels. Lowering the leveling curve is a non starter too I think. So I think that there has to be a different and probably better way to do it, but I disagree with the idea of using levels like the traditional 1-4th jobs. This would allow people to use different skills from the ones they've had since level 100, but also create a sustainable system that people don't mind because they don't have to be an obscene level to improve their skills. I think that would allow people to get their skills maxed without having to get to level 230 or so (for 5 skills, 30 sp per skill). I personally would have maybe preferred a mixture of the method you outlined above with brand new skills, but also the node stones to level them up. I'm not sure the extent of the additions, but it's something.

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I also think that they are adding a few skills later on. I don't love the cooldowns on the skills, particularly the decent skills (as it prevents a macro and wastes keys), but I get why they did it that way. I agree that it is basically a boost to your 4th job skills and an extension of hyper skills, but if it were the other way, the emphasis would be further on grinding, which I think isn't the goal if the idea is you WANT people to play. That way you can continue to improve throughout a level. Getting 220 is pretty rough as it is, but if you factor in that you won't be improving your skills until you hit that 221, and even then by 3, I think nodestones were the logical choice. Man, it would be a lot harder to level the traditional way to get 30 points (6 levels) after 220.








Maplestory double nightmare coupon